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Max Maven Video Mind Set (Vol 1 thru 3) by L&L Publishing video DOWNLOAD
Max Maven Video Mind Set (Vol 1 thru 3) by L&L Publishing video DOWNLOAD
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Volume One - Parlor Mentalism
So, you fancy performing for a decent-sized crowd without the luxury of a stage? Good luck with that! You’ll need to capture their attention amidst the chaos of social gatherings and terrible sightlines (who doesn’t love a bit of distraction?). This video is packed with top-notch Parlor Mentalism that requires no pre-show shenanigans or secret helpers—just you and your wits. Expect a collection of intriguing routines using clever methods that’ll leave them asking how the heck you did it. Here’s what’s in store:
Get ready for the most intimate form of entertainment there is! This material is engineered for small groups or even one-on-one interactions. No pre-show nonsense—just practical effects that’ll have them wondering if you’ve got superpowers. Here’s what you’ll pick up:
Here’s where the real performance magic happens: a stage, an audience, and the pressure to entertain. You need routines that not only connect with a big crowd but also pack a punch from start to finish. Enter Goal Mine (Previously Unrevealed), your ideal opener. It’s a mental persuasion routine that involves the audience, guarantees some laughs, and all the props fit in your pocket.
So, you fancy performing for a decent-sized crowd without the luxury of a stage? Good luck with that! You’ll need to capture their attention amidst the chaos of social gatherings and terrible sightlines (who doesn’t love a bit of distraction?). This video is packed with top-notch Parlor Mentalism that requires no pre-show shenanigans or secret helpers—just you and your wits. Expect a collection of intriguing routines using clever methods that’ll leave them asking how the heck you did it. Here’s what’s in store:
- The Mockingbird - A gem from the legendary "Birds of Prey" series. Think card telepathy meets audience participation and a plot twist that'll have them on the edge of their seats.
- Autome - A mind-blowing book test with nothing but ordinary props. It’s a standout effect and teaches principles you’ll use in a multitude of situations.
- Divine Write - (Previously Unrevealed): A simultaneous mentalism experiment with an audience member that’s so impressive, you’ll both look like clairvoyants by the end!
- Zenvelopes: - An intuitive test with several spectators and ESP symbol cards hidden in opaque envelopes. They’ll mix them up and pair them off based on hunches. Spoiler: they’ll all match perfectly.
- Kurotsuke - (Previously Unrevealed) An ancient Japanese game gets a modern twist in this engaging stand-up routine that requires no prep—just grab some borrowed bits and off you go!
- The Mind's Eye Deck - Armed with a pack of 40 unique design cards, you’ll have a spectator pick one while your back’s turned. Without peeking, you’ll be able to describe and even draw their chosen design. Simple, right?
Get ready for the most intimate form of entertainment there is! This material is engineered for small groups or even one-on-one interactions. No pre-show nonsense—just practical effects that’ll have them wondering if you’ve got superpowers. Here’s what you’ll pick up:
- Shape - Up (Previously Unrevealed) - A single card is set aside from an ESP deck. A spectator deals through the remaining cards, and the one they stop at matches the chosen card. Magic? More like clever misdirection!
- Changeling - A delightfully straightforward routine with a handful of coins where you predict how many will be picked. Easy peasy!
- Isolation - A spectator picks a magazine, notes a random word while you’re not looking (good luck with that!), and you pull it straight from their mind. Impressive, eh?
- Key To The Future - A cheeky twist on the classic "Seven Keys to Baldpate" where the spectator’s psychic abilities are tested with a padlock and keys. Can they find the working key? And do you already know?
- Symbalance (Previously Unrevealed) - Using a standard pack of ESP cards with two participants, you’ll divine one thought-of design and then tackle the second with some “tactile intuition.”
- Positive Negative - A spectator management lesson wrapped in a fun, impromptu prognostic act with a baffling conclusion. You can do this with whatever’s lying around!
- The Hawk - Another impossibly entertaining card routine from the "Birds of Prey" series. Two spectators shuffle and select cards while you’re distracted, yet you still manage to name them. No biggie.
Here’s where the real performance magic happens: a stage, an audience, and the pressure to entertain. You need routines that not only connect with a big crowd but also pack a punch from start to finish. Enter Goal Mine (Previously Unrevealed), your ideal opener. It’s a mental persuasion routine that involves the audience, guarantees some laughs, and all the props fit in your pocket.
- Tossed - Out Tech (Previously Unrevealed) - One of the most powerful techniques in mentalism, broken down in a way that’s easy to digest. This isn’t your average tutorial; think of it as a mentalism masterclass from Max Maven himself.
- Khan Artist (Previously Unrevealed) - You’ll forecast how the audience rearranges symbols with the simplest of props. It’s so innocent-looking that it’ll fool even the sharpest minds out there.
- Contimental - Mindreading at its finest. A spectator thinks of an international location, and you simply name it. No props, no prep, just pure mentalism. You could even pull this off over the phone (if you’re feeling cheeky).
- Psign - A quick prediction that’s a crowd-pleaser. A spectator picks a design from a large board that’s facing away, and lo and behold, it’s the one you had printed on the front. And you get to bask in the applause while they remain seated. Nice!
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