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Illusion Concepts - Devin Knight

Novel Effects with a Gumball Machine by Devin Knight - eBook DOWNLOAD

Novel Effects with a Gumball Machine by Devin Knight - eBook DOWNLOAD

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This is one of the most delightfully bonkers ways to pull off both mental and card effects. Devin Knight shows you how to grab a gumball machine bank and gimmick it in a jiffy, allowing you to perform some of the most head-scratching poker demonstrations and card tricks ever thought up. You can snag these regular gumball banks in toy shops for a mere £10 to £20.


Gumballs get a cheeky makeover with card values from A to K, courtesy of a fine-tip Sharpie. Once you're done, you're all set to create some real magic.


Sleights seem utterly impossible as the hole cards come straight from the machine, and the hands are chosen entirely at random by your spectators (no funny business here).


Effect #1: IMPOSSIBLE POKER DEMONSTRATION


A spectator shuffles the cards. Either you or the spectator deals out 3 poker hands face down. They get to pick any hand they fancy (absolutely no forcing of any kind). Once they’ve chosen, they turn the hand over and can discard cards as they see fit—just like in draw poker. Instead of reaching for the deck, you suggest they pop a quarter in the gumball machine, and the value on the gumball will be their HOLE CARD.


Let’s say the spectator says “four.” They toss in a quarter, turn the knob, and out pops a gumball with a 4 on it—voilà, they’ve got the winning hand!


Without missing a beat, you gather the cards and deal 3 more poker hands. They get to choose yet again which hand to play, discard what doesn’t tickle their fancy, and once more insert a quarter into the gumball machine.


And yes, the gumball that rolls out is precisely what they need for the ultimate winning hand! You don’t even touch the gumball machine during the trick, and their choice of hand is completely free—no forces whatsoever.


TWO KILLER ENDINGS ARE POSSIBLE FOR A CLIMAX


1 - The spectator collects the cards and shuffles them. You don’t touch the cards at any stage. They select a card (no forcing, just good old free choice) while holding the deck. Then, they cut and lose their card in the deck. You ask them to remember the total of the values on the two gumballs that randomly popped out. Let’s say they total 12. They count down 12 cards, and there’s their chosen card!


Remember, you’ve not laid a finger on the deck, and they’ve given it a good shuffle, yet the gumballs pinpoint the card they freely picked. This routine will leave even seasoned magicians scratching their heads.


2 - The second possible ending is equally mind-boggling. You hand a sealed JACKPOT envelope to the spectator to hold before the poker deal begins. The cards are gathered, and they select a card in a fair manner based on the gumball values. They have a completely FREE choice in how they make their selection. You casually point out that had they chosen differently, a different card would appear.


You don’t touch the cards at all. The spectator reveals their chosen card, and it matches the one in the envelope. They take it out, not you. No sneaky switches, no extra cards in the deck. Once again, this will baffle even the most seasoned magicians.


Many other effects are detailed using just cards and gumballs. A spectator names a two-digit number and inserts two quarters into the machine. Two gumballs emerge with that same number. Devin provides you with a foolproof method that’s 100% guaranteed to work.


1st edition 2013, 21 pages. PDF FORMAT

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