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Jeff Stone

Stone Cold Mental 4 by Jeff Stone - Book

Stone Cold Mental 4 by Jeff Stone - Book

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After a two-year wait, Stone Cold Mental is back with Volume #4!

In this five-book series, I’m pulling back the curtain on the mentalism effects I’ve crafted over the last 15 years—none of which have seen the light of day until now.


Volume #4 packs a punch with 10 impactful effects spanning categories like Locks, "Cyphers?", Monsters, Fate, and Bizarre. And hang on, because there are three bonus ideas—two with a cheeky Malini twist, and one where I’ve taken on a plot I’ve always had a beef with. (Did I nail it? You’ll be the judge!)
As a lovely little bonus, you’ll snag 16 QR codes that lead to video clips, a secret website, and exclusive behind-the-scenes content.

But wait, there’s more! You’ll also get full access to a couple of custom web apps:

- An expanding anagram generator
- A nifty tool for personalising a classic mentalism effect

Don’t let this chance slip through your fingers. Volume #4 is available now!

Come on in and let’s kick the boredom out of your mentalism. Why be dull when you can be Stone Cold Mental?

Financial Security
Four participants each select a key, free and clear. One lucky key opens a box that not only holds a prize for everyone but also a note addressed to the participant by name—proof that the magician knew exactly who would pick the winning key. No stooges. No forces. No dodgy keys. No funny locks. No nail writing, etc.

Key to Your Deck
A deck, drilled through with a padlock, is shown. Four participants choose who gets which key (all above board). The person whose key unlocks the deck names a playing card, which just so happens to have their name on the back—while the rest remain nameless. They can keep the deck as a souvenir. No nail writers required.

G.M. Hanna
It’s a game of hangman you can’t possibly lose. The participant picks a word from a hangman card game, simply thinks of it—no forcing here. You divine the word letter by letter, and you never get a “no” from them. Not once.

Psilver Pscreen Psychic
The participant thinks of one of 100 movies from an un-gimmicked list. The PPP reads their mind and reveals the movie they’re merely thinking about.

Monster Repellent
The participant thinks of a monster from a stack of monster cards. You unveil the monster by producing the very thing that can vanquish it (e.g., they think of a werewolf, you produce a silver bullet, etc.)

Monster Detective
While you’re out of the room, three participants decide which monster they’ll embody, along with their weapon of choice. Upon your return, you immediately nail down exactly who is who and what weapon they’ve picked. No fishing. No questions. No stooges. (Family-friendly versions are available in the Post section, if that’s your vibe.)

BE FREE
The tamer of the tarot shows we’re in charge of our own fate by proving we’re not in charge of our own fate? Or something along those lines.

The Nth Choice
Participants freely choose from several envelopes, each holding a different business card from a rival magician. But somehow, they always end up picking your card. No double envelopes. No dodgy switches. The choice is genuinely free.

Velvet Viper
A creepy love story unfolds as you and your participants unveil the identity of a scorned woman who turned to murder. (There’s a version where no one dies, if you’re feeling squeamish.)

A Brush with Death
Let the participant ponder their time of death, culminating in a creepy, yet utterly unexpected twist of fate.

On top of those 10 effects, there are three bonus ideas and a six-page index waiting for you!
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