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Jeff Stone

Stone Cold Mental 4 by Jeff Stone - Book

Stone Cold Mental 4 by Jeff Stone - Book

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After two years of waiting, Stone Cold Mental is back with Volume #4!

In this five-part series, I'm finally spilling the beans on the mentalism effects I've been concocting over the last 15 years—none of which have seen the light of day before (until now, that is).


Volume #4 delivers 10 cracking effects across a variety of categories: Locks, "Cyphers?", Monsters, Fate, and Bizarre. Oh, and did I mention the three bonus ideas? Two have that classic Malini flair, and one tackles a plot I’ve always had a bone to pick with. (Did I make it better? You be the judge.)
As a cheeky addition, you’ll also receive 16 QR codes that link to video footage, a hidden website, and exclusive behind-the-scenes content that you won’t want to miss.

But wait, there's more! You’ll gain full access to two custom web apps:

- An ever-expanding anagram generator
- A nifty tool for customising a classic mentalism effect

Don’t let this chance slip through your fingers. Volume #4 is up for grabs now!

Step inside and join me on the mission to banish the boring from your mentalism. Why settle for dull when you can be Stone Cold Mental?

Financial Security
Four participants each select a key at random. One of these keys opens a box containing a prize for everyone, along with a personalised note proving I knew exactly who would end up with the winning key.
No Stooges. No Forces. No trickery with keys or locks. No nail writing, you get the idea.

Key to Your Deck
A deck with a hole drilled through it and a padlock is displayed. Four participants freely choose who gets which key. The one whose key unlocks the deck names a playing card, which just so happens to have that participant’s name on the back—none of the others do. They can even keep the deck as a souvenir. No nail writers involved.

G.M. Hanna
Play a game of hangman that’s impossible to lose. The participant picks a word from a list without any forcing or writing down. You reveal the word one letter at a time, and you’ll never get a "no." Talk about pressure-free!

Psilver Pscreen Psychic
The participant thinks of one of 100 films from a completely un-gimmicked list. The PPP reads their mind and names the film they’re merely thinking of. Magic, right?

Monster Repellent
The participant thinks of a monster from a set of monster cards. You then reveal the one thing that can defeat said monster (think werewolf and a silver bullet).

Monster Detective
While you’re out of the room, three participants pick their monsters and weapons. When you return, you instantly reveal who’s who and what their chosen weapon is. No fishing, no questions, no Stooges. (And yes, there are family-friendly versions available in the Post section.)

BE FREE
The tarot tamer shows we’re in control of our fate by proving we’re not—confusing, innit?

The Nth Choice
The participant chooses from several envelopes, each containing a different business card from a rival magician. Yet somehow, they always end up picking your card. No funny business—genuinely free choice here.

Velvet Viper
Experience a creepy love story as you and your participants uncover the identity of a scorned woman who took a dark turn. Don’t fret; there’s an alternate version with no fatalities involved.

A Brush with Death
Let the participant contemplate their time of death, culminating in a creepy yet totally unexpected twist of fate.

Alongside these 10 effects, you'll find three bonus ideas and a six-page index!
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